Capcom recently shared its approach to AI in game development, stating it won't use AI-generated assets in its games. Instead, the company is using AI to boost productivity in areas like playtesting and communication. VP Shinichi Inoue emphasized that human creativity is irreplaceable, especially in game design.

This marks a shift from earlier collaborations with Google Cloud for brainstorming. Now, Capcom is focused on an advanced playtesting system that works around the clock, helping to identify issues and reduce the workload for developers. With about 30,000 hours of testing monthly, it looks like Capcom is aiming for quality without losing the human touch.

Do you think this balance is the right way to go?

Source