Going Medieval has officially launched after five years in early access. This game blends strategic planning with colony management, drawing comparisons to both Dwarf Fortress and RimWorld. A notable feature is its research system, where players manage a library of written works that act as currency for tech advancements, adding risk to their progress.

Players also face quirky challenges, like a scholar obsessed with recovery, and events such as rat invasions that test their combat skills. With humor and engaging mechanics, Going Medieval encourages players to create their own medieval stories. What’s your take on the unique research system?

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