Alex Hutchinson, the director of Far Cry 4, shares his thoughts on asset reuse in game development. He notes how games like Far Cry Primal faced criticism for using familiar maps, stirring up discussions on creativity. However, he points out that studios like FromSoftware have shown that reusing assets can actually improve storytelling. With tighter budgets and shorter development times, Hutchinson believes embracing this trend is becoming necessary. What do you think—does asset reuse help or hurt creativity in games?

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