Yoko Taro on the Wild Ride of Nier: Automata's Creation

In a candid interview, Yoko Taro reflects on crafting *Nier: Automata*, a game known for its maze-like story and 26 endings. He envisioned a character, a singing robot named Simone, that was intentionally hard to relate to, exploring themes of isolation and existential dread. Taro described his writing process as a constant quest for perfection, comparing it to molding a clay cube that never quite feels right. His insights highlight a true passion for storytelling, revealing his drive to challenge players and push creative limits.

Published on: 9/22/2025

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