Keita Takahashi, known for Katamari Damacy, opened up about the difficulties of pushing experimental games after the mixed reception of To a T. The game, which explores living with a disability through a child's T pose, didn't perform well commercially. Now back in Japan, he shared the challenges of being an indie developer while still aiming to create unique experiences. Despite the setbacks, he hopes to continue making games that capture the oddities of life. Do you think unique concepts like his should get more support?
Published on: 12/15/2025
View the full content at Takahashi on Innovation Struggles Post-'To a T'