Ubisoft's CEO Yves Guillemot recently pointed out that no online game can last forever, addressing concerns from players as titles like Anthem and The Crew shut down. This comes amid the 'Stop Killing Games' movement, pushing developers to better manage player expectations about game lifespans.
Nintendo's Splatoon 3 has set a good example with its clear two-year content plan, giving players time to enjoy updates before the game wraps up. In contrast, Mortal Kombat 1 has left fans frustrated with its lack of support, showing just how tricky it is to balance player satisfaction.
As the gaming world changes, developers need to think about how to end games gracefully, maybe by offering offline modes or private servers. Do you think developers should do more to prepare players for game endings?
