David Gaider, known for his work on Dragon Age, is diving into a new RPG focused on a crew of rogues and airship heists. He aims for a lighter tone but faces funding challenges in the current market. Drawing from his past experiences, Gaider wants to emphasize character interactions and emotional stakes, reminiscent of classic RPG choices. As he navigates the industry’s complexities, will this fresh direction resonate with fans?
Gaider's New RPG: Heists in the Sky
