Kazunari Suzuki, a former Atlus developer, revealed how his experiences with Dungeons & Dragons shaped the negotiation mechanic in Shin Megami Tensei. Frustrated by the strict rules of D&D that forced combat with creatures, he envisioned a game where players could negotiate instead. This idea debuted in 1987's Digital Devil Story: Megami Tensei and has since become a hallmark of the series, allowing alliances with foes. Does this make you more interested in trying out Shin Megami Tensei?

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