Naoki Hamaguchi, the director of Final Fantasy 7 Revelation, has shared that the team is sticking with Unreal Engine 4 instead of jumping to Unreal Engine 5. This decision is all about speeding up development and maintaining consistency, especially since they’ve fine-tuned UE4 for past games in the series. Plus, they've built a fancy rendering system that competes with UE5’s Nanite feature, which means great graphics without delays. Do you think sticking with UE4 is the right move for the game?
Final Fantasy 7 Revelation Sticks with UE4
