A recent Edge magazine discussion revealed how Baldur's Gate 3 handles character interactions. Writer Kevin VanOrd highlighted that the game tracks party reactions to player choices, which simplifies dialogue but may affect relationship authenticity. Characters like Astarion will always reject kind decisions, adding complexity. With dice rolls still in play, the game balances player freedom with character responses. How do you feel about this approach to storytelling in RPGs?
Baldur's Gate 3: Choices vs. Character Reactions
