Benson Russell, a former designer at Naughty Dog, recently discussed the studio's tough crunch culture during his time there. He highlighted the pressures faced while developing popular games like The Last of Us and Uncharted, where long hours and weekend work became the norm. Although management tried to create a healthier work-life balance, the crunch mentality still persisted. With Naughty Dog's new game Intergalactic: The Heretic Prophet on the way, do you think the studio has learned from its past?

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