Greg Foertsch, a key player in the XCOM series, recently shared how a stable team boosted creativity during development. Celebrating the tenth anniversary of XCOM 2, he noted that the shared experiences from previous projects led to a richer sequel. As they tackled new technology, the team embraced changes that revamped character design and gameplay. Foertsch's dedication to team cohesion is especially relevant now, with many studios facing layoffs. What do you think makes a team successful in game development?

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