Josh Sawyer Pushes for Rich RPGs with Accessibility

At GDC, Obsidian's Josh Sawyer shared his vision for RPGs, stressing the need for complexity alongside accessibility. He praised classics like Fallout 3 and Oblivion for broadening the genre's appeal but expressed worries that many new games have prioritized simplicity over depth. Sawyer believes RPGs should cater to all players, from hardcore strategists to casual gamers, by offering challenging gameplay alongside accessible options. He highlighted successes like Pillars of Eternity 2 and urged developers to creatively engage diverse audiences, aiming to keep storytelling and gameplay rich for everyone.

Published on: 7/2/2025

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