CD Projekt Red's Approach to Level Design

Miles Tost, lead level designer for The Witcher 4, opened up about how CD Projekt Red has evolved its level design strategy. While The Witcher 3 relied on gut feelings, the team now focuses on subtle guidance that enhances immersion. Tost argues that obvious cues can pull players out of the experience, so they aim for organic elements that blend into the game world. This refined approach is showcased in the latest expansion, Phantom Liberty, where seamless design elevates both visuals and gameplay.

Published on: 6/5/2025

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