In a revealing video, BioWare's Mark Darrah dives deep into the struggles of developing Anthem, admitting missteps during its six-year journey. He outlines challenges like shifting EA priorities and pressure to replicate the success of live-service titles. Darrah reflects on how early concept confusion led to cutting playable 'javelins' from six to four. He stresses the need for better team communication and collaboration, while recognizing the hard work of his team. More insights are promised in upcoming videos.
Published on: 8/6/2025
View the full content at BioWare's Anthem: Mark Darrah on Its Bumpy Ride