The third chapter of the Final Fantasy 7 Remake will stick with Unreal Engine 4. Co-director Naoki Hamaguchi explained that the team customized the engine to fit their needs, avoiding potential delays from switching to Unreal Engine 5. The title for the new game has also been finalized, thanks to Tetsuya Nomura's input. Plus, fans can expect all three chapters on the upcoming Switch 2. Does sticking with Unreal Engine 4 make sense for the game's development?
Final Fantasy 7 Trilogy Sticks with Unreal Engine 4
