At the Game Developers Conference, Obsidian's Robert Donovan shared how The Outer Worlds 2 will tackle game difficulty. Instead of a gradual power increase, they’re giving players noticeable boosts. A new “hits to kill” system ensures that combat feels fair and challenging from the start. While some players might find it easy, the studio is focusing on finding a balance for everyone. With special attention to the final boss, it looks like The Outer Worlds 2 is shaping up to be a fun ride for all. What do you think of these changes to game difficulty?

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