Laura Fryer reveals how the Nemesis system in *Shadow of Mordor* transformed player experiences, born from a need to tackle declining sales due to used game returns. This unique mechanic created memorable Orc rivals shaped by player actions, making the game a keeper. With Monolith's recent closure and the cancellation of its upcoming titles, including a *Wonder Woman* game featuring the system, its future hangs in the balance until 2036.
Published on: 3/24/2025
View the full content at The Story Behind Shadow of Mordor's Nemesis System