Sony's push for live-service games on PS5 is running into trouble. Out of twelve planned titles, only one has seen success, leaving the company facing cancellations and disappointed players. CEO Herman Hulst admits the need for variety in player experiences but insists on learning from mistakes instead of reverting to the old single-player focus. With the gaming scene changing, questions loom over the future of Sony’s exclusive titles, especially with past successes like God of War: Ragnarok still fresh in fans' minds.
Sony's Live-Service Gamble Hits Rough Waters
