In Subnautica 2, developers are shifting the focus from combat to coexistence with ocean creatures. Design lead Anthony Gallegos shared that this decision stems from a desire to promote exploration instead of violence. While some players might miss the weapons, the team believes in fostering creativity for survival, introducing tools like emergency flares to distract predators.
They’re also listening to player feedback while sticking to their vision of a peaceful underwater world. Future updates will bring features like sprinting and co-op play, keeping the spirit of Subnautica alive. How do you feel about this non-combat approach in games?
