BioWare's Shift Sparks Critique from Ex-Developer

David Gaider, a former key player in BioWare's success, opens up about the studio's shift under EA's guidance. He highlights how the focus on attracting a wider audience led to a departure from the deep RPG elements that fans loved. Gaider points to games like Dragon Age 2 and later Mass Effect titles as examples of this cinematic approach, which he feels sacrificed the core mechanics. Now leading his own studio, he reflects on how this strategy may have played a role in the struggles of projects like Anthem, igniting discussions on the balance between creativity and commercial success in...

Published on: 5/28/2025

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