Brian Hicks, known for his work on DayZ, is advocating for 'soft modding' in game development to empower players. Now at 775 Interactive for Blackfrost: The Long Dark 2, he argues that letting gamers tweak mechanics and difficulty can boost creativity and personal storytelling. Citing survival games like 7 Days to Die, Hicks calls for developers to loosen restrictions on game variables. Although he sees risks, like losing a game's identity as with Minecraft, he’s excited about the possibilities of player-driven narratives.
Published on: 8/14/2025
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