XLGames has pulled the plug on The Cube, Save Us just three weeks post-launch. Despite an initial player count exceeding 5,000 on Steam, interest plummeted, and numbers fell into the hundreds. The free-to-play extraction shooter struggled to hold its audience, underscoring the tough competition in the genre. Was the concept flawed, or just poorly executed? What do you think went wrong?
The Cube, Save Us Shuts Down After Three Weeks
