Vinit Agarwal, the director of the canceled multiplayer spinoff of The Last of Us, shared the emotional impact of the decision. Just a day before the official announcement, he learned that Naughty Dog would stop development after nearly seven years. The studio shifted focus to a new game, Intergalactic: The Heretic Prophet, due to industry changes that affected live service games.

Agarwal’s vision for The Last of Us Online was personal and aimed to explore survival's moral complexities. Despite nearing completion, he described the cancellation as 'soul crushing.' With Naughty Dog's pivot towards new projects, how do you feel about their decision to shift away from multiplayer experiences?

Source