David Gaider: Prioritizing Story in RPG Combat

Former BioWare writer David Gaider is shaking up RPG design by advocating for storytelling over constant combat. In a chat with PC Gamer, he pointed to the Ocean House Hotel level in *Vampire: The Masquerade – Bloodlines 2* as a prime example of how tension can thrive without fights. Gaider argues that engaging narratives can captivate players just as much as battles, recalling his own challenges in keeping combat out of *Dragon Age: Inquisition's* masquerade ball. His take? A great story can hook players more than any fight ever could.

Published on: 5/29/2025

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