Subnautica 2's design lead, Anthony Gallegos, recently discussed the game's choice to remove combat against predators. He stressed that this decision aims to create a survival experience focused on coexisting with marine life, rather than a 'pacifism game.' While players can't kill creatures, upcoming updates will introduce ways to handle predator threats. Despite some backlash, the game has done well in early access, selling over 4 million copies. What do you think of this non-violent approach to survival gaming?
Subnautica 2 Ditches Combat, Sparks Debate
